Using & Configuration
:: Click to enlarge ::
For the Basic Settings Dialog go to Options/Settings.
You will then see all of the Project64 default input plugins already
selected. Jabo's Direct3D6 1.5.1, Jabo's
DirectSound 1.5 and Jabo's
By clicking on the Drop down box's (as above) you will see all
that are in your Plugin Folder
and can select them by clicking on that Plugin and then the Ok Button.
You can also use other Compatible Video, Input and Sound Plugins with
Project64 although I have never had
any problems with the defaults ones, you could try if you wish too:
You can find an excellent Plugins Archive
Emutalk on their
Plugins Downloads Section
For Language Options go to File/Language to extend and show all available
Language Options. To Select a
Language you simply have to click on one of them to change that to the set
For the Basic Settings Dialog go to Options/Settings and then click on Options on
the Settings Dialog. You will
see that 2 Options are already Ticked
Pause emulation when window is not active? and Hide Advanced Settings.
The Pause emulation when window is not active? Option = if you
minimise PJ64 or open another Dialog
emulation will then pause until you close the Dialog or restore PJ64 from
To find out about the
Hide Advanced Settings Option click on
Then On Loading rom go to full screen Option is
just that, when ticked you will enable the function
to go straight to Fullscreen when a Rom is loaded. The
Remember cheats selected Option, will remember and have active on the load
of a Rom any cheats that you
previously have enabled on any game.
Setting up your Rom Directory
To Set up your Rom Directory load the Project64 Exe and then go to
File/Choose Rom Directory or right click
on the Rom Browser and then click Choose Rom Directory.
This will open the Browse for Folder Dialog for you to then search for
your Rom Folder.
Now select where your Rom directory is that you want to use and
then click the Ok Button. The Browse for
Folder Dialog will then close and the Rom Browser will start to Cache them
to a Project64.cache file so that
when you close and re open pj64, it will remember that last chosen Folder
and display them instantly rather
then having to wait a long time on every load.
Loading a Rom
Load the Project64 Exe and then Double Click on a Game Name on the Rom
Browser. The game will then Load
and Play (depending if it is a Compatible Rom that is)
Make sure you read the Rom Browser for any issues or
Referrals to the GameFAQ.
You can also Load a Rom by going to File/Open Rom and search for your Dir
and Rom and then click the Ok
Button to Load and Play.
To End Emulation go to File/End Emulation or Press F12 on your Keyboard. You
will then be returned to the
Main Rom Browser.
Rom Information is usually Asked for when asking for help on Forums. Click
on a Rom Name on the Rom
Browser and then right Click on your Mouse/Rom Information. This will then
the Rom Information Dialog
where you can check:
ROM Name, File Name, Location, Rom Size, Cartridge ID, Manufacturer,
CRC2, CIC Chip.
Also always make sure you GoodN64 Scan your Roms before seeking any help
You can get all GoodN64 files from
Emutalk Forums via their
Goodn64 Download Section.
To understand the game data saving
and loading of Project64, you must also understand the N64's own saving
and loading systems (if you aren't already familiar with them), because
all those systems.
four types of save system used on the N64...
cartridge save type), which comes in two sizes:
cartridge save type)
cartridge save type)
optional hardware accessory for the N64, plugs into controller*)
be aware that MemPaks, unlike that other save types, can be handled by input
plugins. But make
sure you have Mempak Enabled when setting up the Input or Using it. *Mempak
is required by some games to
save, is an optional extra in some games, is not used
at all in some games. Any
particular game can use any one
cartridge save type, and/or
the Controller Pak. This is
normally handled transparently by the emulator.
example, you are playing the game Mario64. Mario 64 uses the EEPROM save
type, and your ROM has
the internal name "SUPER MARIO 64". Therefore the save file automatically
created and managed by Project64
will be called "SUPER MARIO
64.eep" in your (Save Folder) To load a Mempak save you quite simply
game you have already played and saved in and then load the save from
within the emulated game like you
would the real N64 System.
In addition to emulating the native
save types, Project64 is also capable of saving the entire state of itself
everything that it needs to know to recreate an exact point in time during
the emulation of a
can be broken down into two types:
("Quick Save") F5 on your Keyboard or in Advanced Mode: go to
("Save As...") Ctrl+S on your Keyboard or in Advanced Mode: go to
("Quick Load") F7 on your Keyboard or in Advanced Mode: go to
("Load..") Ctrl+L on your Keyboard or in Advanced Mode: go to
A game saved and loaded in this way
does not "know" it has been saved and loaded it is as if the
never happened. This is
clearly something quite different to what you can do a real N64. This
"state saving", the resulting file is a "state save" or "saved state", and
will be relatively large compared to a native
save file. State save
files will not be compatible with other N64 emulators unless they explicitly
Project64 state save file format (at the time of writing, several do) It is
worth noting that a state save file will
also save any errors that may have occurred and be present in the memory of
the emulator, and for this
reason, state saves are generally less reliable than native
saves, especially over a long period of time playing.
you with more flexibility in state saving, a number of "slots" are provided.
A "slot" is simply a
number, which is associated with a particular keyboard key so that you can
select the file with a single button
advantage of slots is that you save switch between quickly, the disadvantage
is that you might
remembering what you put in each slot! Every game has its own independent
set of 11
don't worry about one game overwriting another. Save As... just means you
can choose a filename and
location for your state save file. This is good when you finish a session
and want to make a note of where you
were in the game. It is normal for the system to pause for a short while
while generating, compressing and
writing the save file.
The quicker your system, the shorter the pause.
For a more
in-depth Verbal explanation on Project64 please refer to the Project64
the Project64 Game FAQ click
on Help/Game FAQ.
For a Full Explanation on all
Project64 Cheats aspects go to the the
PJ64 Cheats Website
Project64 does not Have Netplay Support
but you can go to the
Project64K Website which is a Modified
of the Project64 1.4 Source Code.
Video and Audio
To find out more about Video And
Sound click on the
To find out more about
Advanced settings for Project64 1.6 click
on the Advanced Section.
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